
His extensive collection, which includes educational software of all subjects and for all ages, is an excellent example of the merging of work and play, and helps encourage us all to remember that "Play is our brain's favorite way of learning. Warren Buckleitner, editor of "Children's Technology Review" and a doctor of educational psychology, has donated a representative sample of this diverse and still-growing medium.

Learning has never been easier, nor so enjoyable. The entire Encyclopedia Britannica is now in digital format, allowing for easy searches. Kids play with faithful, lovable friends as they discover and explore captivating worlds where they direct the journey at their own pace.
Video games such as Math Blasters allow children to explore fantastic worlds based on numbers and equations.Kids can also take a break with a game of Go Fish with a card-playing pig in a cantina or play an arcade game on Spy Foxs wrist radio. Clues change every time you play, and the game just might end differently SPY Fox in Dry Cereal challenges and inspires kids to observe details and solve problems in creative and flexible ways.
High school students can electronically practice for the SATs, while aspiring lawyers can find sample LSAT questions.

Software programs now teach children math, science, grammar, spelling, typing, and foreign languages. Counting games, alphabet blocks, and activity books have long been staples of "fun learning," and these have most recently been supplemented by educational technology.

Parents, teachers, and other educators have continuously sought ways to instruct children in a fun and interactive way.
